Best Clash of Clans Town Hall 8 Base Layout: Farming, War, and Trophy Defense Setups

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A well-designed base at Town Hall 8 can go a very long way in protecting your resources and trophies. While TH7 is the first Town Hall that allowed players to mount an effective defense, TH8 represents the first Town Hall range where a good defensive layout can result in days or even weeks passing without getting fully (or even mostly) cleared by an opponent.

With the base layout discussed below, you will find that other Town Hall 8 players (or even TH9 players) simply are unable to clear your base and take all of your resources. While enemy players might grab a few storage units, they will rarely be able to get your valued Dark Elixir – the most important resource to protect at this level range.

TH8 Base Layout: Video Guide

In the video below, I reveal my recommended base layout and discuss the rationale behind the way everything is set up. The video also shows just how effective this base is; not only do I show how the base performs against several strong attacks, but you can also see that in my full 2 week defense history, I never even came close to being cleared (I also barely lost any Dark Elixir during that time).

Top Strategies for Defending Your Base at Town… by CoCGuides

This base layout, known as “The Tempest”, is not my original creation. I picked it up off the Supercell forums from the original poster named Orz. I tried out many bases, and this one was by far most effective. I have modified the base slightly, most notably by moving the Dark Elixir Drill internally into the base’s structure (requires minor wall restructuring) as well as shifting around building and trap positions (namely in the center of the base).

CoC Town Hall 8 Base Layout Discussion and Strategy

Farming Version:


There are a number of features which make this build so effective. Like many effective builds, this does feature a funneling system. It is very difficult for Giants to attack this base, as they are quickly pulled along the funnel that runs along the perimeter of the base, which features many Spring Traps. Each trap will flip up to 3 Giants; even just two traps successfully going off can be disastrous for an opponent’s attack.

One of the best things about Town Hall 8 is that it is now far more difficult for an enemy player to lure troops out of the Clan Castle, particularly with this layout. In order to lure out Clan Castle units, an enemy must actually make physical contact with one of the walls of the northern aspect of the base, or come inside the base from any other point. Simply reaching the bottom Cannons from a melee distance will not be enough to lure out Clan Castle troops.

Since Clan Castle troops are hard to lure out with this base, it can be extremely effective to place good units in your Clan Castle. I am partial to the Dragon at this level range; many players often attack with Giant-heavy forces that struggle immensely against the Dragon. Wizards work great too, but good players (particularly the TH9 players that might raid for your Dark Elixir if it gets too full) will carry a Lightning Spell to take our your Wizards in one hit. The Dragon is barely touched by such attacks.

The best players will carry a single Hog Rider around to jump the wall and lure your CC troops, but this has happened to me only one or two times during my entire stay at TH8 (and I was there awhile). Once your Dark Elixir reaches 10,000+, it is worth it to try and procure a Dragon for your Clan Castle, whether it be through an alt account or a Dragon trade with a fellow clan member. Often, a Dragon in a Clan Castle with this base layout will last for a week, so you rarely have to replace it.

Base Weak Points

From a farming perspective, the base has two weak points. Firstly, the three outermost resource nodes (where the Gold Storage structures are on the picture above) are fairly vulnerable. About once a month when using this build, an enemy would attack with about 10 Wall Breakers along with either Goblins or Archers. The player would specifically target those three storage units, pick off the perimeter Town Hall, and then leave.

Sniping these storage points does not happen until you reach about 2 million+ of the resource type on the perimeter of the base, as that allows the enemy player to grab an easy 300,000 of one resource type. You can limit the effectiveness of this strategy by shifting around your storage units to put your least-full structures on the perimeter of the base. If I was carrying around 2 million+ of both resource types, you should put whichever resource you need more of on the inside of the base. In the picture above, I was just trying to max out both Gold and Elixir for my incoming TH9 upgrade; since Elixir typically builds slower than gold (due to army cost exceeding “Next” costs), I kept Gold on the outside. The point is that you should strategically shift these structures around depending on your needs at that particular point in time.

The primary weak point of this base from a defensive perspective is an attack from the east side of the base powered by two Rage Spells and Wall Breakers. If a player drops a Rage Spell that straddles the exterior eastern wall and overlaps with the point where the easternmost Elixir Storage is in the base layout picture above, and then breaks down multiple walls with Wallbreakers, the attacker is now very close to your Dark Elixir storage. With wave of initial units, a second round of Wall Breakers, and a second rage spell spanning the Wizard Tower to the Dark Elixir Storage, the player can get access to your Dark Elixir storage.

For this reason, the Dark Elixir storage is deliberately set back a tile from the wall and surrounded with Bombs. Enemy units that penetrate this space do not have long to live, given the amount of Mortar fire, the Barbarian King, and Clan Castle units that will invade this area. This is one of the great reasons for having a Dragon in the Clan Castle; between the Dragon and the Barbarian King, enemy units will have a lot of “priority” targets to hit before getting the Dark Elixir Storage. These two meat-shield units will allow your towers time to focus down enemy units.

The extra space between the DE Storage and the wall makes it more difficult for Archers to target the DE storage itself; Archers will have a tendency to move north or south and attack defensive towers there. Only Goblins will typically rush in and attack the DE storage itself. Should that happen, the layering of Bombs will often take out the Goblins before the Dark Elixir Storage can suffer too much damage. Be sure to place your traps appropriately to defend your DE storage and make sure your Clan Castle is always full of powerful units should you reach 10k+ Dark Elixir in order to protect this valuable resource.

On the Importance of Additional Resource Storage Structures

One of the most important new structure allowances at Town Hall 8 is the introduction of a new gold and elixir storage building. This significantly changes the dynamics of attacking for an enemy player. The way it works is as follows:

  • At Town Hall 8, enemy players are able to steal 14% of the loot in your gold and elixir storages, up to a cap of 300,000 of each resource type.
  • If you have about 2.15 million gold or elixir in storage, you will be at the resource cap for that particular resource.
  • Considering each gold or elixir storage structure can store 2 million resource units, it is easy to reach the max available loot cap with just 2 storage structures.
  • If you have 2.15 million+ of one resource spread across two storage structures, that means each storage structure will hold 150,000 resources for the enemy that attacks it (assuming each one is max level).
  • If you have 2.15 million+ of one resource spread across three storage structures, that means each storage structure will hold 100,000 resources for the enemy that attacks it (assuming each one is at least level 10).

In short, having extra storage structures means that it is more difficult for enemy players to get your loot. Instead of having to destroy just two structures, they have to destroy three structures. It is easier to spread the 3 structures of each type around your base (as in the base layout above) than it is to spread out just 2 structures. Getting and upgrading your extra storage structure is a high priority at this level range, as it will drastically reduce the amount of loot stolen with each enemy attack.

TH8 Trophy/War Layout:


The great thing about this build is that it barely requires modification for War or trophy set-ups. We move the Town Hall into the center of the base, and move a Gold Storage to the outside of the base. We also move the Dark Elixir drill back to the outside of the base and adjust the walls accordingly.

  • Note: I would not recommend trophy pushing at TH8 unless your towers are fully maxed. At this point, you should barely carry any gold as you should be spending it as soon as it comes in on upgrading your walls. With this constant gold sink, you will never carry enough gold to worry about placing a Gold Storage outside of your base.

Note that I do leave the Dark Elixir storage in the center of the base, even during Clan Wars. This is useful as a defensive structure in the center of the base would encourage Giants or Golems to core towards the center and break down the wall that is guarding the Town Hall.

This base will stand up to just about any attack a TH8 can throw at it as well as low to mid TH9 players. TH9 players with great Hog Rider control will be able to 3-star this base, but if you made a higher level TH9 spend 1,500+ Dark Elixir just to take out a much lower level TH8 player, you did a good job in the war. Once the base is fully upgraded, should the Clan Castle be full, most Hog Rider attacks from TH8 players will only result in 2 stars. The same goes for full Dragon attacks or even GoWiPe (Golem/Wizard/PEKKA). In fact, as one of the higher-level players in my clan, against an average opponent, this base often did not get attacked at all.

32 thoughts on “Best Clash of Clans Town Hall 8 Base Layout: Farming, War, and Trophy Defense Setups

  1. Ragnar

    Thank you so much for another great post… I still have a long road on TH 7, using your guides which are always great, but I look foward to reach TH 8…

    Also following you on youtube, which had the videos for a while, but is always great to have a text reference.

    Keep up the good work..

    Best Regards,

    Ragnar the Viking.

  2. Tim

    Great read. I am upgrading to TH8 at the moment and this article will help shape my thinking. What buildings after the research building would you grade first?

    1. admin Post author

      At TH8 I like to get the drill early (DE is by far the biggest limited resource at TH8). After that I’d save elixir for the actual research itself, as research is fairly expensive at TH8. Nothing too urgent after that… would focus on getting all the new towers up and upgraded to a moderate level along with walls to use a good TH8 defense.

    1. admin Post author

      Absolutely not; it is a big waste. Your queue for TH9 should be finishing all tower upgrades. You need to get up to TH9 sooner than later so that you can start upgrading heroes. Each hero to level 30 is a much bigger timesink than walls; no point hanging around TH8 for a month or two just to max walls. Would be better off going up to TH9 so you can upgrade DE drills and heroes.

  3. andre

    Thanks for the wonderful guides !
    I’ll reach level 8 tomorrow and was wondering which army composition to use for farming, and the ideal trophy range for that. Would all Dragon armies still be effective in clearing level 7s and 8s?
    What about giant archer pekka?
    Or should I just stick to archers and barbs?
    THANKS !

    1. admin Post author

      Too expensive for those other combos. Archers / Barbs or Giants/Archers/Goblins/WB; I have a video up on my channel, hoping to get the post done today.

  4. Peter Paul

    Hey Osiris, its me Peter again.

    I’m currently in the process of upgrading my TH to level 8.
    Just wondering what upgrades I need to prioritize, preferably in order 🙂

    BTW, I already have 4 builders. Thanks mate!

    1. admin Post author

      At TH8, Lab and upgrades from lab are #1 priority. Going from Archer 4 to 5, Goblin 4 to 5, etc. is a massive upgrade. Elixir-wise, I also like to get and max out the drill as a priority.

      You probably won’t have much spare elixir between those two things unless you farm constantly, so your other 2 builders can work on the new towers you get at this level range.

  5. M

    Hi, I’m on my way to TH8 but my problem is I still dont have barb king, coz i dont have enough DE to buy it, do you think it will cause a big trouble in defending my base? Im still looking for a good farming base that will suit for it. Btw all the others were maxed already. Thanks for the reply! God bless 🙂

    1. admin Post author

      I would take some time to farm the DE for your barb king. See my TH7 guide. You don’t have to stop the upgrade to TH7 but having a Barb King makes farming much easier, not just defense. Take the time to farm for one as once you have one, it starts paying for itself very quickly in the form of making it easier to raid for Dark Elixir. Get one.

    1. admin Post author

      Yeah Barch is tough, particularly if its a TH9 with level 6 Barbs. Becomes a lot more effective against Barch once the wiz towers and mortars are maxed. Also really helps to have a dragon in the CC.. tough for Barch to handle that

  6. Bones

    I’m using the Mantis base for my TH 7 now. It’s struggling to defend against wall breakers because of their new AI. Are you finding this to be a problem with this TH8 base. The funneling doesn’t seem to have the same effect it once did. Thanks.

    1. admin Post author

      The new AI doesn’t make wall breakers any better against these bases.. if anything it makes it harder for the attacking player since they cannot precision point which walls they want to break. If you are getting cleared a lot, you are too high in trophy count. I used the mantis on my alt account very recently and rarely lost Dark Elixir. You aren’t going to get perfect defenses all the time though.

      The TH8 base I very recently used as well and didn’t get my Dark Elixir touched in over 2 weeks.

      1. Bones

        Thanks for the fast response. You’re right. My dark elixer also rarely gets touched, except by lightning spells. I only meant that the funneling system in place (the openings in the walls) are no longer effective once wall breakers blow new holes into the walls. It’s making me consider the effectiveness of leaving my walls open to begin with. Thanks again for responding.


        1. admin Post author

          Oh yeah, that is sort of the whole point of wall breakers. good players will use wall breakers to avoid your funnels. At least half of players won’t use wall breakers though.

  7. Pedro

    Hi there the creator of this base also designer another base called shuriken wich some PPL havê been saying that is better for farming.
    Would Like to know ur opinion tks and farewell

    1. admin Post author

      Could work; I don’t have a TH8 any more to try it out. Would have to get it in another play around.

  8. nabbe

    Hey there. Please answer my question !!
    Wouldnt it be easy for troops to access to the gold storages in the farming base as they are protected by a single wall ?
    It would take a couple of archers to take them out. What do you think of this ?


    1. admin Post author

      Yeah sometimes those outer three get sniped; rather lose those outer three then lose my DE storage at TH8. Just make sure whatever resource type you are running low on is in the perimeter storages.


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