The P.E.K.K.A is the strongest and final unit capable of being produced by the Barracks. This unit rivals Dark Elixir units in strength despite costing Elixir instead of Dark Elixir. Its long training time, high cost, and level 10 Barracks requirement ensure that it is not used regularly, though it does have uses in farming, trophy pushing, and wars.
In this P.E.K.K.A unit guide, we will cover all aspects of this unit (often called PEKKA amongst players who do not feel like typing out all the periods), from the basic stats and upgrade levels to advanced strategies for using this unit effectively.
P.E.K.K.A Basic Information, Stats, and Levels
Training Time: 45 minutes
Supply Cost: 25
Movement Speed: 16
Preferred Target: Any
Barracks Required: Level 10
|Level||Damage Per Second||Attack Speed||Damage Per Hit||Hitpoints|
|1||240||1 attack per 2.5 seconds||600||2800|
|2||270||1 attack per 2.5 seconds||675||3100|
|3||300||1 attack per 2.5 seconds||750||3500|
|4||340||1 attack per 2.5 seconds||850||4000|
|5||380||1 attack per 2.5 seconds||950||4500|
|Level||Training Cost||Upgrade Cost||Laboratory Level||Town Hall Requirement|
The P.E.K.K.A has very high health and very high damage, but slow movement and extremely slow attack speed. Its attack speed of 2.5 seconds ensures that the P.E.K.K.A stays put for a few seconds when it reaches a structure or wall to attack. P.E.K.K.As kill most buildings and structures in 2-3 hits (and some in 1 hit at higher levels) and can burn through walls very quickly. A P.E.K.K.A under the effect of a Rage spell will take out high level walls by itself within a few seconds.
The P.E.K.K.As high health total makes it virtually impervious to area of effect towers like the Wizard Tower and Mortar, but it does take double-damage from Hidden Tesla towers.
CoC P.E.K.K.A Strategy
Given that the P.E.K.K.A is the only ground unit with massive health and solid damage (the Golem has more health but far less damage), it becomes a useful unit as soon as it is available. With that said, P.E.K.K.As are rarely seen as they require level 10 Barracks to produce (upgrading from level 9 to 10 takes 6 days – a long time to be down a Barracks).
P.E.K.K.As also cost a significant amount of Elixir to upgrade – going from level 1 to level 2 is one of the second-most expensive research upgrades available at Town Hall 8, and going from level 2 to 3 is the most expensive upgrade available at Town Hall 8!
If the prerequisites for training high level P.E.K.K.As were not bad enough, these units have the longest training time (45 minutes) and highest base elixir cost (though to be fair there are other more expensive units on a per supply basis like the Wall Breaker and longer training time units on a per supply basis like the Wizard).
P.E.K.K.As in Farming
P.E.K.K.As are only used in farming when TH8+ (particularly TH9) players no longer have a use for Elixir and still need a lot of Dark Elixir before their heroes and research are maxed.
The P.E.K.K.A works well for Dark Elixir farming for two reasons. Firstly, TH8 and TH9 players (primary targets for DE farming) do not have Inferno Towers and rarely have highly upgraded Tesla Towers (the primary weaknesses of the P.E.K.K.A).
Secondly, most players who have a lot of Dark Elixir have wisely placed their Clan Castle at the center of their base, along with their Dark Elixir storage. This latter aspect works to the P.E.K.K.A’s advantage, as P.E.K.K.As (like all ground units) will preferentially target Clan Castle units. In order to get to the Clan Castle units, P.E.K.K.As will have to take down the wall (a task which the P.E.K.K.A excels at completing). The idea is to get your P.E.K.K.As to take down as many walls as possible before the Clan Castle units advance. This is done most readily through a Rage Spell.
Pair your P.E.K.K.As with Giants along with a battalion of Wizards (or Archers), Wall Breakers, and perhaps a handful of Goblins or Healers. Make sure you use the Archers or Wizards to take down perimeter buildings (Minions can also be used for this purpose) so that the P.E.K.K.As do not go wandering (the P.E.K.K.A attacks its closest target).
P.E.K.K.As in War Battles
For a tough War Battle, P.E.K.K.As make for an excellent distraction and can be dropped around the outside of an enemy’s base to take down perimeter buildings. A few P.E.K.K.As can offer significant distraction for Hog Riders if you really need 3 stars but do not want to burn through all of your DE reserves to win less than you spend in a war.
Alternatively, a traditional ground-based army that involves a few P.E.K.K.As, Wizards (or Archers), Healers, and Wall Breakers can be an extremely effective war composition as well.
P.E.K.K.As for High Level Trophy Farming
P.E.K.K.As are occasionally used for very high-level trophy farming, given that they are great at taking out perimeter buildings for players seeking a 50% 1-star clear. However, this usage is not extremely common, as it is an easier playstyle to use the Dragons & Lightning Spell approach to hit the 1-star clear.
P.E.K.K.As and the Inferno Tower
Like any powerful unit, P.E.K.K.As need to be careful around the Inferno Tower if the tower is set to single-target, as an Inferno Tower in this mode will destroy the P.E.K.K.A in 6 seconds or so. You can check to see if the Inferno Tower is in single target mode by looking at the orb on top of the tower. If it is one big red ball, it is set to single target. If there are several small balls, it is set to multi-target. You may need to zoom in to see this distinction.
P.E.K.K.As and Spells
The P.E.K.K.A was meant for one spell and one spell only – the Rage Spell. The increase in movement speed helps ensure the P.E.K.K.A moves quickly from target to target, while the damage increase allows the P.E.K.K.A to 1-shot most buildings, while destroying most walls or tougher structures in a few hits. There is no need for a Float spell with the P.E.K.K.A, as a P.E.K.K.A under the effect of a Rage Spell will tear through a wall just as quickly as it would float over it.
The single Freeze spell may be useful at higher levels, as it can be used to freeze a single target Inferno Tower while your units work on taking it out.
P.E.K.K.As as a Clan Castle Unit
P.E.K.K.As are not considered to be great Clan Castle units. While certainly a powerful unit, their main problem is that they have slow movement speed and a very slow attack speed. Their DPS is wasted when you consider that most players use low-health units like Archers to take out Clan Castle units. The P.E.K.K.A can only take out 1 Archer every few seconds given its 2.5 second attack speed along with its slow movement speed. A contingent of much cheaper Archers will be able to take out the P.E.K.K.A with no problem. In fact, 20 supplies of Archers would have no trouble handling the 25-supply P.E.K.K.A. An attack that deals 850 damage a swing is not all that useful against targets with 40 health.
The P.E.K.K.A is useful for offensive purposes in the Clan Castle. If you have an alt account that is feeding Clan Castle troops for offensive purposes (a strategy only reserved for hardcore players), you can certainly save time by having a P.E.K.K.A sent over in between each battle.