Clash of Clans Best Army Compositions By Town Hall Level

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Picking the right units is essential to success in Clash of Clans. There are many considerations to make when trying to create the most powerful army. In general, there are three general types of armies you can build in CoC: trophy farming, resource farming, and power armies.

Trophy farming armies allow players to get trophies quickly. There is some consideration paid to both the amount of time it takes to train the units and the cost of those units. Resource farming armies are ideal for getting the Gold and Elixir you need to upgrade your base and spend on research. Resource farming armies tend to be inexpensive and train quickly, allowing players to farm more frequently.

Power armies are really only used for fun, completing difficult campaign missions, or pushing very high in the trophy count. Power army compositions are armies capable of taking out max-level defenses without regard to the cost or time it takes to create the units that make up these armies.

Town Hall 2

  • Trophies: Barbarians
  • Resource Farming: Barbarians or Goblins (See TH2 Farming Guide)
  • Power: Giants & Barbarians

There is not much variety at Town Hall 2 simply because you do not have access to many troops. An army consisting of nothing but Barbarians tends to be the best trophy farming option. You can mix it up with Goblins for farming purposes or mix in a few Giants for a power army.

Town Hall 3

  • Trophies: Barbarians
  • Resource Farming: Barbarians or Goblins (See TH3 Farming Guide)
  • Power: Giants, Barbarians, Wall Breakers

Not much changes with the introduction of Town Hall 3, although for the “power” army you can add a few Wallbreakers. At this level, Giants and Wallbreakers are too expensive and do not add enough to be very useful in either trophy farming or resource farming at this level.

Town Hall 4

  • Trophies: Barbarians and Archers
  • Resource Farming: Barbarians or Goblins (See TH4 Farming Guide)
  • Power: Giants, Wall Breakers, Balloons

By Town Hall 4, you can push for the 1250 trophy achievement (though it does take a lot of time). You can do this by sniping buildings and Town Halls that are exposed due to farming layouts, slowly clawing your way to the 1250 trophy achievement. This tip can help you pick up a third builder pretty quickly.

Farming should largely be done with Barbarians, Goblins, or a mix of both. You can add a few Balloons for a power army – they are very helpful at clearing some of the campaign missions. Use Giants or Barbarians to snipe any Air Defense towers then allow the Balloons to clear the undefended base.

Town Hall 5

  • Trophies: Barbarians, Archers, Wall Breakers
  • Resource Farming: Barbarians (See TH5 Farming Guide)
  • Power: Wizards, Giants, Wall Breakers, Balloons

By Town Hall 5, you will want to have a few Wall Breakers as part of your army in case you need to break through tough walls for trophy farming and power armies. You can still farm resources easily with mass Barbarians. I prefer this approach at this level due to the low training time required between runs. Wizards can be added to the power army at the expense largely of Balloons. Wizards scale extremely well with upgrades, so if you plan on using them regularly, do not forget to upgrade them!

Town Hall 6

  • Trophies: Barbarians, Archers, and Wall Breakers
  • Resource Farming: Barbarians (See TH6 Farming Guide)
  • Power: Giants, Healers, Wall Breakers, Wizards

At Town Hall 6, you get access to the healer. The Healer drastically alters the “Power” army dynamic, as you can mass up Healers and Giants and take out most bases. Drop your Giants and Wall Breakers to break down the closest Air Defense tower, then use Healers to keep the Giants alive while they take out most of the base. Eventually, the second Air Defense tower will take out your Healer, at which point you can either drop another one or drop your Wizards to clean up the rest of the enemy’s base.

You can also use the Giant and Healer army for Trophy farming, but you can also still use Barbarians and Archers to take out exposed Town Hall farming-style bases to earn trophies. You can also mix in a few Giants into your resource farming army at the cost of a few Barbarians.

Farming still involves mass Barbarians. Players may not agree with me but there are videos out there that show just how effective mass Barbarian can be at this level. At Town Hall 6, a well-placed healing spell can allow a full Barbarian army to take out most TH5 and TH6 bases.

Town Hall 7

  • Trophies: Giants, Healers, Wall Breakers, & Archers or Barbarians & Archers
  • Resource Farming: Barbarians, Archers, and/or Wall Breakers (See TH7 Farming Guide)
  • Power: Dragons or Hog Riders (See TH7 Clan War Attack Guide)

Once you reach Town Hall 7, your army compositions will change significantly. For farming resources, you can use Barbarians, Archers, and a handful of Wall Breakers. This composition is popular known as “Barcher”. I like to go with around 8 Wall Breakers, 90-100 Barbarians, and 78-88 Archers. This works to get Dark Elixir. If you just want Gold and Elixir, you can drop the Wall Breakers and just use Barcher.

For trophies, you can continue to snipe buildings and Town Halls with Barbarians and Archers, but eventually you may need to switch to a Giant and Healer composition if you want to push higher in the trophy count.

Once you get access to Dragons or Hog Riders, you now have one of the best “power” armies in the game. Mass Dragons + Lightning Spells can allow you to clear practically any base. You use the Lightning Spells to destroy an Air Defense tower, leaving little to stop the Dragons from clearing the base.

Hog Riders pair well with Healing Spells, as a few Healing Spells can cover most of an enemy’s base, allowing Hog Riders to take out enemy defenses with impunity.

Town Hall 8

  • Trophies: Giants, Healers, Archers and Wall Breakers or Barbarians & Archers
  • Resource Farming: Giants, Archers, Goblins, and Wall Breakers (see: TH8 Farming Guide)
  • Power: Dragons, Golems, Hog Riders, Wizards (See: TH8 Clan War Guide)

The major change at Town Hall 8 is the modification of the farming army. Not much changes for power armies or Trophy armies, aside from the fact that you can produce more units at a higher level. You get access to the Golem, which can be used as part of a ground-based army to take out high-level players bases, particularly used with Wizard back up (due to high Wizard damage).

The new resource farming army involves using Giants to tank damage and take out a few structures, while Wall Breakers bust down any walls guarding valued resource points. Archers can be used to clear out most of the trash buildings and a few defensive structures. When storage units are exposed, Goblins can be used to rush in and take them down. A healing spell plus a rage spell can be used to take down a remaining wall or two if that is standing in the way of your Goblins and a stocked Dark Elixir storage.

Dragons and Hog Riders still work well in taking out tough bases. Hog Riders + Healing Spells are stronger than a full Dragon army, but Hog Riders cost Dark Elixir. If you can upgrade your Dragons to level 3, a full Dragon army will come close to rivaling an unupgraded Hog Rider army. However, 25+ 3 star Hog Riders with a few healing spells has no equal at this level range and can even take out TH9 players.

Town Hall 9

  • Trophies: Giants, Healers, Archers and Wall Breakers or Barbarians & Archers or Ballon + Minion
  • Resource Farming: Giants, Archers, Goblins, and Wall Breakers
  • Power: Witch with Float Spell

The biggest change upon unlocking Town Hall 9 is the emergence of a new trophy farming army composition: Balloons and Minions, or Balloonion for short. This strategy involves making about 35 balloons or so and a handful of minions. Balloons are dropped against one side of an enemy’s base, and sped up with a Rage Spell or two. Healing Spells can be used as the Balloons approach Wizard Towers. Once most of the defense is destroyed, minions can be dropped to clear out the remaining buildings. This composition does not start working until TH9 because Balloons do not get strong enough until level 6.

The Witch is the major change at this level range. It is arguably the most powerful unit in the game, especially when Skeletons are given the Float spell to jump over walls and take out towers. You can use Witches and WIzards to take out the perimeter of an enemy’s defenses, then use the Float spell to allow the Skeletons to hit inner structures.

However, note that players will often still use Dragon or Hog Rider armies to take out lesser players in Clan Wars. Hog Riders are easier to use and Dragons do not cost any Dark Elixir, so both have their advantages. The extra supply space you get at TH9 means an extra Dragon, making a 3-star Dragon army capable of taking out any TH8 player.

Town Hall 10

  • Trophies: Giants, Healers, Archers and Wall Breakers or Barbarians & Archers or Balloons + Minions or “power” style armies (at higher trophy counts)
  • Resource Farming: Giants, Archers, Goblins, and Wall Breakers
  • Power: Dragons, Witches, Golems, Wizards, and Hog Riders

Town Hall 10 does not unlock any new units, so there are not many changes between Town Hall 9 and 10 armies. However, with Town Hall 10, you may find yourself with less bases susceptible to typical “farming armies” or “trophy armies” and may instead need to use power armies to hit high level bases that have large amounts of resources or trophies, especially if you are pushing for the upper brackets.

85 thoughts on “Clash of Clans Best Army Compositions By Town Hall Level

      1. Logan

        TH level 9. So I’ve been on this strategy for awhile now and it worked flawlessly until I got into the crystal league. Although my camps could only hold 200, my troops consisted of:
        -20 level 6 giants
        -25 level 5 wizards
        -3 healing spells
        I would lay out all the giants in one spot so their damage is heavy. They destroy the first cluster of defences and then I would start tapping out wizards behind them. The healing spells come in everytime the group of giants health gets under half.
        I would like advice on a new strategy sense It’s hard to get 3 stars now on a attack. Again my camps can only store 200 troops.

        1. admin Post author

          Need wall breakers in there if you are going Giant/Wiz. You also need to upgrade your army camp capacity and spell factory capacity.. no point in selling yourself short there.

          Getting 3 stars on every clear is not realistic at higher trophy ranges. I find Balloonion is an easier/cheaper composition to use in this trophy range though.

      1. admin Post author

        Not even close. A top player wouldn’t have the time to update and create a website like this, it’s a full-time task just to remain #1. That is why no one remains #1 for an extended period of time. Most make a crazy push over a few weeks/months and just hold the title for a day or two.

        1. Gen. Drago

          You say they only keep the top spot for a short period of time, but how long was that Muhammad player in the slot? I was probably playing for a few months before i saw him drop out of #1.

    1. Parly Aminoel

      I agree… Thanks! Best information thats helped me lots. Showed others and now starting a war clan. If you’re interested check us out. “ClashAnimals” …I’m Parly Aminoel…Look for us

    1. admin Post author

      Haha thanks. Rage spell still excellent, but I like to save it for when I stumble upon a full but well defended DE storage.

  1. r1kub0y

    What is your ideal th6 power army? I have problems with clan wars with th6 bases weaker than me but I don’t even know how to improve my army compositions.

    I use
    12 giants lvl 2
    6 wallbreakers lvl 2
    9 wizards level 2
    27 archers level 3
    1 healer from clan
    6 archers from clan
    2 lightning spell level 3
    I know my giants, wallbreaker,wiz are not upgraded yet but half the time, I lose even if I take out AD early and lure out the clan castle troops with my 27 archers. Advice is appreciated.

    1. admin Post author

      If you can have a healer in your Clan Castle like you said, my 150 supplies for a TH6 war would be:

      – 1 additional healer (14 supplies)
      – 20 Giants (100 supplies)
      – 6 Wizards (24 supplies)
      – 6 Wall Breakers

      For spells, I would use 1 Healing Spell and 1 Lightning Spell. The Lightning Spell would be used to take out enemy Clan Castle troops (assuming no Dragon as you mentioned attacking enemy TH6 or even lower). After the Clan Castle troops are done, I would drop a few Giants to proc traps and to distract enemy tower fire, and then drop Wall Breakers to try and core towards the Air Defense. After a few Giants got down to red health bars, I would use the Healing Spell. With a Healing Spell and a set of Wall Breakers, there’s no reason you can’t hit the Air Defense while keeping most of your Giants alive. With the Air Defense tower down, you can drop the 2 Healers, and from here it will be cake. Once the Giants take out most of the towers, then sprinkle your Wizards (spread them so they do not get taken out by a Big Bomb). The Wizards just provide the DPS to quickly clear the remaining junk structures, as Giants are slow and it will take them a lot of time to clear most structures.

    2. renz

      maybe u should make ure giants troops less then add some barbarians but if u can adjust it maybe u should use less of a wall breaker cause a mass army of barbarians can destroy more buildings than the wall breaker only destroys wall but it affects some buildings within range so maybee u lack in barbarians and ure over in wall breaker

  2. Logo

    I’m trying to raise trophie count and I’m th8. I don’t have pekkas or hogs unlocked yet and I was wondering what I should use as an army?

    1. admin Post author

      You should be able to use just Barbarian/Archer, and just snipe town halls and clear the occasional TH6 that pushed up way too high and has 25+ trophies to grab. You can push into crystal (and beyond really if you are patient) just sniping THs. Hogs and PEKKA are way too expensive to push for trophies.. no one trophy pushes with those units unless they are in champions

  3. Globe_SIlence

    Hey Just letting you know about my “Hybrid” army basically it consists of straight up all archers and works amazingly. first you can snipe TH second you can farm loot in the collectors outside the base and third you can get the 1 or 2 star (depending on wether the TH is outside walls or not) by surrounding the base. i am TH9 and use lvl 5 arch and i find this is definitely the best troop comp for gold 2 and 1 in the game

    1. admin Post author

      Hey thanks for the comment! I would have to respectively disagree – I think mixing in Barbarians has its merits. The Barbarians do not do much damage, but do tank for the Archers. As an example a level 5-6 Barbarian will tank 2-3 hits from towers that would 1-shot the Archer. For example a level 6 Mortar will 1-shot a level 5 or 6 Archer but take 3 hits to kill a level 5 or 6 Barbarian. The Barbarians only exist to soak up damage to give your Archers more uptime.

      1. Fred

        I have used both all archers and archer barbarians. I have found carrying 6 wall breakers is ideal, as you can penetrate the outer defenses and get storage on a better made base. The barbs are a good add, but not so good that I always include them.

  4. Silenceisheard

    Hey I’m a th level 10 with great defense but I stopped attacking like a couple months and I’m trying to get back into it. Is there any good formations with hog riders because I like not using wall breakers or should I stick with giants. Any suggestions on attack strat would be great.

    1. admin Post author

      I’m not up to that level yet, so I cannot say for sure, but watching streamers and youtubes of maxed players seems to show that an army of a few Golems, a few Witches, some wallbreakers, and many wizards is an extremely popular combo. I’m sure float spell might be working its way in now more too now that it is map-wide. I won’t have a good TH10 guide up for awhile, as I’m just not there yet.

    2. Sir Costa

      Bro i have the same problem. Im a townhall ten with almost maxed defense and troops. Its hard to farm after the new nerf of hog riders. I use:
      20 giants
      20 wizards
      10 wall breakers
      1 pekka/1 drag / 20-30 archers
      2 rage
      2 freeze

      1. admin Post author

        Again, don’t have experience here as I am TH9 rather than TH10. I’ve seen streams and other vids where people are farming pretty successfully with 3 Golem / a few witches / and mass Wiz (and occasionally PEKKA). The only thing about those bases are you need to find 2k+ dark elixir bases to hit, or you won’t pay for the golems.

    3. Cam

      Im th10 and best troops for trophies are:
      2 golem (1 in ur cc also for a total of 3)
      5 witches
      4-8 wallbreakers (your choice)
      And the rest wizards

      For farming I used:
      All archers (lvl7) and circle the base a bunch with them.
      Easy 50% and easy loot + trophy bonus

      Also all my troops minus golems (only lvl3) are maxed.

  5. Martin

    These are great – good guides! Just thought Id chip in that I have four builders at th6 and only new a few good attacks a day to sustain growth and keep walls up. Dont understand the need to maximize / optimize a farming army etc when its this easy…..?

    1. admin Post author

      Some people can’t check their phones throughout the day to play and instead have to condense their clashing into the evening. If you only have a short window to play, fast training armies are very effective. It also allows you to get in multiple attacks between shields. Finally, I felt the same way at TH6, but your buildings get way more expensive at th8+.

  6. Martin

    In fact, I have too much cash- whoever loots me get only 20% and I get a shield for 12-16 hours, only to rinse and repeat

  7. Cheese

    When it comes to balloon-minion attacks i recommend using 24-28 balloons and rest minions. This army is cooked in about 50 minutes and can wipe out entire th9 bases (in fact i have).

    Its also relatively a cheap push army when you hit crystal and higher

  8. guitarman57

    I’m at th5 and getting a th6 and an army comp that I’ve found really effective if u want loot and trophies is: 4 wizards, 10 giants, 35 barbs, and the remainder of spaces with about 4 wallbreakers. After that if have more spaces in ur camps I would fill them with barbs, wallbreakers or wizards. U could also use archers instead of barbs but barbs have more hitpoints. I hope it helps. 🙂

    1. admin Post author

      Too expensive and takes too long to train, in my opinion. It certainly would be effective, but I’d rather attack 3x as often just using Barbarians.

  9. Rudra

    Hi!! A really great guide, there are thousands out there but I think your’s is the best one. I have a question though
    What would be the ideal TH5 power army attack strat I have maxed my camps as you suggested so i have 150 troop capacity and ofcourse all the research is maxed out. 🙂

    1. admin Post author

      Now that I’m thinking about it, if you are attacking another TH5 player, you are probably best off with mass Balloons. With just 1 Wiz tower and 1 Air Defense, if the towers are placed carelessly, you can just wipe them with Balloons. Bring a few archers to lure out CC units.

  10. Essex

    Any strong power army comp for TH8 that doesn’t cost too much DE or elixir? I’ve been gaining most of my resources from Clan Wars, but I’ve been attacking higher up people and only managing to 1 or 2 star them due to me using an archer/barb composition. I’ll have access to golems soon, but I’m not sure whether it’s worth it to use golems, valks, or hog riders as I’m still trying to save up DE for upgrading my barb king. I’m not too fond of balloon/minion or wizard/giant/healer as 2 air bombs just straight up murders balloon/minion balls and all my giants would die by splitting up for wizard/giant/healer when they went for different defensive structures, but my 2 healers would only be healing one clump.
    My current army composition looks like this:
    8 Wall-breakers (16)
    3 Giants (15)
    84 Barbarians (84)
    85 Archers (85)
    2 Healing Spells
    1 Rage Spell

    1. admin Post author

      That’s a decent combo for enemy TH7s, but it’s not going to 3 star a TH8 with a halfway decent base. I usually prefer 1x Healing and 2x Rage for Barcher compositions. If you’re just 1 starring high level enemies in wars, I’m surprised your clan is winning.

  11. Chart

    I just became TH8 and I have always used about 100 archers (lvl. 4), 50 barbarians (lvl. 4), 4 wall breakers (lvl. 4) and 5 giants (lvl. 4) along with 1 lightening spell, 1 rage spell and 1 healing spell. It worked great while I was TH7 and under but now I am just getting wrecked. I don’t have dragons unlocked yet because I have no many things to upgrade that I can’t seem to farm enough elixir to do everything. What would be the best way to build my army and how would you suggest getting more elixir faster? I always have all my resources on boost and most of them are level 11 but I can’t seem to get enough unless I want to burn countless gems (which would feel like cheating to me)

    1. admin Post author

      I typically farmed with 10 giants, 10 wb, 65 gob 65 archers, but that is only to make it easy to get dark elixir. for pure gold/elixir farming, barbarian/archer is fine.

  12. god of sparta

    Hello, I’m currently th6 3/4 done about for maxing.
    My troop comp consist of(135 troops comp since not all camps aremaxed):
    15 level 3 giants(75 space)
    13 level 3 wizards(52 space)
    4 level 3 wall breakers(8 space)
    This works great for me in silver 1-2, if you have 150 I’d prefer adding a healer and an Archer, also I use 2 level 3 healing spells.

  13. DR

    Hey, just pushed up to crystal to farm because there was simply no good raids until gold 1 for me, wondering on a good farm comp with 200 troops to get good resources of the TH9 and 10s I go up against now but still maintain my trophies for the most part, also what works best for war currently using 10 drags lvl 3 3 rage spells 1 heal, I can 3 star any th8 unless I get horribly unlucky but against th9s I can only really 2 star if their defences are average or better and I need to have a decent chance for a 3 star being one of the top 3 in my clan

    1. admin Post author

      I’m farming very effectively at TH9 with just Barbs/Archers (mixing in some Wiz thanks to the cheap Wizard Promotion) at 1500-1600 trophies.

  14. sabby

    I have 160 space and I am TH7 … I want to destroy a fully developed TH7 base.
    I have Dragons lvl 2 can I do it with 8 Dragons?

    I have lvl 3 lightning spells and lvl 1 healing spell.

    1. admin Post author

      Yeah should be no problem. Just nuke the deepest air defense tower with 3 lightning spells, then position your Dragons to attack near the most exposed tower. Make sure you engage the CC intelligently so you do not get wiped by wizards.

  15. clasher 99

    Hey there first of all thaaaaaank u very much for all ur help…second I have a request if u just can show us a video on how to use hogs rider level one against th 8 and wat should u consider when u deploy them…should it be one pack or 2 close or side by side….thanks agian man

    1. admin Post author

      I plan on adding a spells page with deep guides for each spell eventually, as well as discussing the best spell combinations on a single top-level page.

  16. JRock

    Thought I would share
    10 minions
    10 wall breakers
    10 giants
    The rest goblins = 500,000 elixir close to 1,000,000 gold a day
    Try to stay in silver 1 or gold 3
    Gotta be willing to spend gold searching

  17. Dah bomb

    Do u have a YouTube channel? If so pls tell me.
    I am at townhall 8 and I use 15 giants (lvl4) 3 healer (lvl2) 1drag (lvl1) 5 barbs(lvl5) 10 wiz(lvl5) 2 healing and 1 lightning for clan war and sometimes in crystal league. Can u give me tips to improve this army ?

    1. admin Post author

      I had one at, but it got suspended this morning because a few individuals thought it would be funny to flag my tutorials as spam and youtube initiated a knee-jerk reaction without reviewing. hopefully the appeal gets approved quickly

  18. David

    Just started playing CoC and I just wanted to thank you for your help. Currently I’m at T4 maxxed my walls and just working on a couple more research upgrades and a coue other things. . My question is at what level do I stop upgrading my gold and elixir mines. If I’m making my money with raiding is it necessary to upgrade and max out? Also what is a good trophy cou t for t4 t5 etc


    1. admin Post author

      The recommended trophy ranges can be found in each respective Town Hall’s farming guide on this site. You can upgrade gold and elixir mines as you have time, but I wouldn’t go out of your way to do it. Once you hit Town Hall 7, you will have plenty of time to max them out with no problem.

    1. admin Post author

      For farming, 140 barbarians. For wars, probably a mix of Giants + Wiz or Archer + a few wall breakers + a healer or two.

    1. admin Post author

      All Barbarians. Just skip until you find full resource collectors. You don’t really need to win at this level, just need to snipe some resources.

  19. Chrisroy

    Hi Osiris!

    Thanks for the great guide of th6 farming! I will be back in th7!

    1Question :if you find a th9 base with 1k+De will Barcher and wallbreaker work? Or should just 10lvl2 dragons be fine?

    Best of regards keep it up!

    1. admin Post author

      Probably neither will work well if the TH9 has a good defensive setup. It’s hard to crack a TH9 before TH9 unless you stayed at TH8 way too long and are using DE troops yourself.

  20. luke da nuke

    For th9 what troop should i upgrade first? I dont use giants that much and i use archers a lot. But the balloons lvl 6 open up new attacking strategies… Halp…..

    1. admin Post author

      I did Barbarians then Balloons. Barbarians have a big stat jump and were a cheaper upgrade, Balloons let me start using Balloonion. Archer is a small upgrade.. it is worth getting eventually, but it is expensive and just a small stat boost

  21. jacob james

    Hey this helped a lot I such at clash of clans with troops until now my trophies were 800 at the 5 now there 2000 range thanks again dude

  22. Taz

    Hi. My real name is Ziyad as is in my email address. I need help with attacks. I have basically confused myself with too many types of attacks so tend to mess up. I have. Lvl 129 vill with mainly purple walls (which is disgustingly disgraceful for a player at such a lvl 😉 ). I have max gols, gias healers wbs wizs drags hogs and until recently barbs and archs. Oh and max witches too. Im just upgrading my dbark for the lava hound. My problem is i need to farm and maybe keep a troph level of around say 2500 but find it difficult. Can u help? My main problem tho is especially in clash wars. Seeing as i am probably the highest in the clan i am in, others tend to rely on me to at least take out the top opponents. Sometimes i fail on vills that i should not. Can u help me with some scenarios using especially gowiwi attacks? I dont use peks cuz mine are still lvl 2 but i am open to any possibilities. With gowiwi i try to take out buildings in my line of attack out. Starting with the ones at the sides so troops do not wander but head straight center where ths normally are but by the time i get there theyre kaput. I deploy maybe a couple of wizs to clear the line as i said, then the gols follow with witches behind them. Wbs next then wizs and royals. I rage normally at the first wall cuz by then infs are hitting my troops. Then i freeze and send more wbs then rage etc. i use mainly 3 rage, 2 freeze.. All are max.
    I think i got to this lvl by donating or something cuz i certainly do not seem able to attack well enough.
    Any help will be appreciated.


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